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Tetris Wouldn't Win at This Gaming Ceremony — A New Category Could Fix That

Whenever a major awards ceremony approaches, you'll find a clamor for introducing fresh award types to honor unsung work and satisfy the hearts of followers dedicated to specific genres.

Another commentator made the case supporting a scary games classification. That would rule. Equally deserving are strategy board titles, which is a dedicated supporter's campaign. But they will have to forgive me for pushing forward just as with other blinkered fanatics, there's a strong justification backing this proposal remains most pressing above others. The demand is this: We need a category for puzzle games.

The Genre Classification Challenge

Categorizing art by genre defies precise measurement; it’s very subjective, and it will always generate discussions and end in fuzzy definitions. This explains why film award organizations steer clear of genre categories. Yet it remains an unavoidable compromise within the realm of video games, that demonstrate such variety they hardly constitute as a single art form.

For comprehensive acknowledgment of interactive entertainment excellence to receive acknowledgment, and to ensure all game types to receive proper recognition, specific award classifications remain vital.

Present Award Structure

Prominent interactive entertainment events offer these classifications covering Action-oriented games, Adventure-action titles, RPG experiences, Combat games, Sim/Strategy, plus athletic and racing experiences. Between them, these award types effectively encompass many game types, and you can find room for numerous titles.

Not so for logic-based experiences. No suitable classification appears to accommodate them. Consider three of recent excellent titles, each quite distinct: the architectural riddles in a particular game, the pulse-pounding block-matching in a different title, engaging interpersonal challenges in another game. Where could they possibly go among existing types? Simply put, no category fits.

Recognition Challenges

Many instances occur outstanding logic titles launched regularly that have no home at major award shows, if they accidentally match classification types such as Mobile Game, VR/AR Game, and the highly challenging independent game categories.

  • A renowned logic title received no recognition in any category during that awards season
  • Another imaginative release was excluded that year
  • Well-received sorting experience was overlooked in 2021
  • Just some logic titles managed to sneak into independent or mobile categories

Value of Brain-Teasers

Commonly they're small games, however the design of the puzzle game is of massive significance. Famous handheld logic titles rank among most engaged experiences globally continuing this trend for many years.

The legendary block-stacking game competes with famous sandbox experiences for the title of highest-selling title ever; it’s also in the running for top gaming experience. Puzzle games are foundational for gaming as medium, and they are in conversation across multiple categories.

Proposal and Rationale

Brain-teasers wouldn't encounter this problem. You could fill a field of five interesting, varied, worthy titles annually without trouble — or rather, with difficulty, since numerous excellent numerous deserving experiences.

Restating the point, these represent titles lacking appropriate categories at major gaming awards. Logic title developers operate at the challenging frontier of video game design, producing among most fundamental forms within interactive entertainment. Just like cinema stunt performers, they warrant appreciation. Don't make them wait decades.

By

Kim Hernandez

Elena Voss is a market analyst and e-commerce enthusiast with over a decade of experience in product sourcing and consumer trends.

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